When packaging a project, by default, is created a lot of files in addition to the playable file.
I’m asking if is there a way to create a simple file containing all the informations, so I can share just 1 playable file instead of all the many files created by default.
Thanks a lot for the answers!
The editor does not contain default functionality for this. You’ll need to create your own installer. This forum thread provides a bit more information regarding this topic: Packaging a project to a single EXE installer - Platform & Builds - Unreal Engine Forums
Feel free to let me know if you have any specific questions.
Have a great day
Hi, thanks for the answer, I will check WIX toolset as suggested.
I was also wondering if is possible to create just a simple “launch” file (a simple “double-click” file) of the project, instead of creating an “installer” file.
Creating the installer will install all of the necessary content for the user to launch the game using an executable. If you have any games on your computer, you’ll notice that while they can be run using shortcuts and executable files, all of the folders containing the assets are still contained in that game’s directory on your PC. Creating the installer will allow you to get the results you’re looking for. This is currently something that is not supported inside of the editor itself.
Ok, that’s clear! Thanks for the answer!