Just tried this out. Works really well so far and seems to be a simple and elegant solution.
Thank you immensely for posting and sharing the knowledge.
The only thing I added was there was a strange offset from the first step being created at the end of the Event Graph (when the 2 floats are compared). I added an offset to the Spline length of half the Step Distance and it seems to clear it up.
hey this is really cool, i got it working in just a few minutes.
my only issue is i need a specific number of steps to fill a preset spline length and i dont quite understand the maths
surrounding the compare step distance and spline length.
Hey, am I right in thinking this only works going “up”? I am trying to get it working moving down too, setting the add speed section to minus speed seems to get them moving in the correct direction but they aren’t looping, anyone else know what would need tweaking to remedy that. Thanks.
Adding my own little tweak to this old-■■■thread (thanks btw!). Before finding this thread, I found a video that used the mesh’s bounding box to automatically offset the steps. I changed the name of the “Step_Distance” variable to “Offset” (just a personal preference), but everything else outside the commented area is the same, so you should be able to just drop in my tweaks to the Construction Script.