Alright so silly me didn’t set the collision properties of the mesh to a physics actor, that was my only issue, now it works fairly well.
Also thanks Mhousse1247 but that is sorta not the effect I was looking for…
Alright so silly me didn’t set the collision properties of the mesh to a physics actor, that was my only issue, now it works fairly well.
Also thanks Mhousse1247 but that is sorta not the effect I was looking for…