Create a custom Actor Component that can be attached to any actor giving it the ability to create a “Time Stamp”. Great for any racing-style game or games where countdowns/timers are important. The Time Stamp is an output string that can easily be used to update a widget text box or other such UI displays. Access to the float type variables for minutes, seconds and milliseconds is also available. Ability to pause/unpause and clear timer, as well as two different modes “stop watch” (count up from 0), “timer” (count down from given value). Finally, a fully blueprint-customizable built-in event for “Timer-style” use when timer hits 0. Allows for scripting of events to execute if timer reaches 0.