Im trying to create a plane that blurs everything behind it, sort of a custom depth of field. But I cant get the material right. Any ideas on how to achieve this?
1 Like
Sounds like a glass shader…
2 Likes
Huh I was thinking about something complex using the scene depth node, but I guess a glass material is much easier lol.
I searched for blurry glass material and found this tutorial which does the job: UE4 Tutorial: Milky Glass - fastest and easiest way - aka frosted glass [Unreal Engine 4.18] - YouTube
1 Like
Well done
I don’t think you can do it with custom depth.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.