Create a plane that blurs everything behind it

Im trying to create a plane that blurs everything behind it, sort of a custom depth of field. But I cant get the material right. Any ideas on how to achieve this?

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Sounds like a glass shader…

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Huh I was thinking about something complex using the scene depth node, but I guess a glass material is much easier lol.
I searched for blurry glass material and found this tutorial which does the job: UE4 Tutorial: Milky Glass - fastest and easiest way - aka frosted glass [Unreal Engine 4.18] - YouTube

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Well done :slight_smile:

I don’t think you can do it with custom depth.

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