I am wondering how to create a non combat area in a multiplayer open world 3rd person with guns. Let’s say you are fighting in the street and drive away and get out and go sit in a park where some of your friends are sitting. Once you enter the park “zone” you are invulnerable and all weapons are put away and you can just sit with your friends. I couldn’t find documentation on this.
The simplest solution would be to create a volume that disables your damage function.
If you want to have your character holster you can simply create a function to call your holstering mechanic. If you combine both into a single function as long as your overlapping the volume your character will be holstered and not able to take damage.
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Nice! I figured it would be something like that but I searched for an hour and couldn’t find anyone just laying it out plain. Thanks!