Hello,
I am thinking: can I create a variable in Runtime in another blueprint?
Why im thinking?
I have a game with 50 levels. When you finish a level, you unlock the next one. So I am trying to figure out, if I can create a variable in SaveGame blueprint in runtime. That would be easy:
- Finish LVL_X
- Create variable in savegame: LVL_Xcompleted true
- In menu you can open the next level… (and the previously opened).
If that’s not possible, I’m gonna have to create 50 times a bool variable now…
Thank you for tips.