Create a new animation for default character

Hello!
i wont create a new own animation for default character. whot i need for this? i find such steps for this:

  1. export default character (or skeleton mesh?) from ue to 3dmax\maya\blender

  2. create a new own animation in one of this programms and export animation

  3. import new animation in ue and select skeletal default character

is this solution right? does exist any tutorial for making a new animation for default character? i cant find any guids…

You can right click any skeletal mesh asset there is ano asset action submenu with export option.
This will export the asset as a fxb file

and whot then? import to 3d programm (maya\blender) and creating animation?

Exactly .