I find this for console to create a 5 floor elevator but i dont know where the programmer get the number for the triggers (450, etc…) can somebody explain to me please? Prop Mover Device settings
Arrow on device-Pointing up
Speed-3 meters/second
Time from Start-off
On AI collision behavior- Continue
AI damage on collision-none
On Player collision behavior- Continue
Player damage on collision-none
On Prop collision behavior- Continue
Prop damage on collision-none
( do not copy and paste a prop mover and edit the channels, for some reason it
malfunctions. Place a new one every time)
Trigger settings
Trigger sound-Disabled
Trigger VFX-Disabled
Elevator call button settings
Interaction text-Call Elevator
Interaction target size-.5M
Internal elevator control button settings
Interaction text-whatever floor it will bring you to i.e. 3rd Floor
Visible during game-no
Interaction target size-.5M
Player counter device settings
Compare player count-Do not compare
Include spectators-No
Info panel visible-Off
Players to check-In zone
Time in zone to count-2 seconds
Lock device settings
Visible during game-Off
Hide interaction when locked-Yes
Mutator zone settings
Zone height-3
Enable VFX-No
Choose if you want to enable build’s or allow weapon fire
Sequencer settings
Tempo (BPM)-43
Length- Normal
Width- Normal
Pulse direction-Down
Each Prop Mover gets its own sequencer and different channel settings
Place sequencers on regular floor or road tiles from a gallery placed with set to prop off.
Placing sequencers on mats raises them too high and the pulse will not reach the trigger.
Make sure that when placing the triggers in the sequencer zones, you use grid snap 2 to place
it in the center of the zone
Device, Channels and Floor Spreadsheets.
Pay close attention to the second delay’s and don’t accidentally set the reset delays instead.
When finished with the settings in a device and you saved the settings, open the settings one
more time to make sure you saved them and to make sure you didn’t make any errors. This will
save you time later when you’re finished.
Triggers
Trig One Trig Two 1SD Trig Three 2SD Trig Four Trig Five 2SD
Floor One TWRF 450
WTTO 2
TWRF 450
WTTO 3
TWRF 450
WTTO 451
TWRF 20
WTTO 1
TWRF 20
WTTO 2
Floor Two TWRF 453
WTTO 2
HOME FLOOR TWRF 453
WTTO 454
TWRF 499
WTTO495 3SD
Floor Three Down TWRF 456
WTTO 2
TWRF 456
WTTO 1
TWRF 456
WTTO 457
Floor Three Up TWRF 459
WTTO 5
TWRF 459
WTTO 6
TWRF459
WTTO 460
TWRF 21
WTTO 4
TWRF 21
WTTO 5
Floor Four TWRF 462
WTTO 5
HOME FLOOR TWRF 462
WTTO 463
TWRF 497
WTTO496 3SD
Floor Five TWRF 465
WTTO 5
TWRF 465
WTTO 4
TWRF 465
WTTO 466
Glossary
TWRF Trigger when
receiving fro
WTTO When triggered
transmit on
Lock Devices 6
Lock Device
Floor One OP 451 CL 452
Floor Two OP 454 CL 455
Floor Three Down OP 457 CL 458
Floor Three Up OP 460 CL 461
Floor Four OP 463 CL 464
Floor Five OP 466 CL 467
Glossary
OP Open when
receiving from
CL Close when
receiving from
Player Counters 6
Floor One WPCTO 451
WPRTO 452
Floor Two WPCTO 454
WPRTO 455
Floor Three Down WPCTO 457
WPRTO 458
Floor Three Up WPCTO 460
WPRTO 461
Floor Four WPCTO 463
WPRTO 464
Floor Five WPCTO 466
WPRTO 467
Glossary
WPCTO When player
counted transmit
on
WPRTO When player
removed transmit
on
Prop Movers 2
Floors 1-3 SWRF 500
Reset 2
Advance1
Reverse 3
WMSTO 499
Floors 3-5 SWRF 498
Reset 5
Advance 4
Reverse 6
WMSTO 497
Glossary
SWRF Stop when
receiving from
WMSTO When movement
starts transmit on
Mutator Zones 2
Floor One OPEZTO 16
OPExZTO 15
Floor Three OPEZTO 18
OPExZTO 17
Glossary
OPEZTO On player entering
zone transmit on
OPExZTO On player exiting
zone transmit on
Sequencers2 and Triggers2
Sequencer Trig
Floors 1-3 Start 499 WTTO 500
Floors 3-5 Start 497 WTTO 498
Buttons 14
Door Button ED Button ED Button 2
Floor One EWRF 15
DWRF 16
WIWTO 450
EWRF 495
DWRF499
WIWTO 20
Floor Two EWRF 15
DWRF 16
WIWTO 453
EWRF 495
DWRF 499
WIWTO 1
EWRF495
DWRF 499
WIWTO 3
Floor Three Down EWRF 15
DWRF 16
WIWTO 456
EWRF 495
DWRF 499
WIWTO 3
Floor Three Up EWRF 17
DWRF 18
WIWTO 459
EWRF 496
DWRF 497
WIWTO 21
Floor Four EWRF 17
DWRF 18
WIWTO 462
EWRF 496
DWRF 497
WIWTO 4
EWRF496
DIWRF497
WIWTO 6
Floor Five EWRF 17
DWRF 18
WIWTO 465
EWRF496
DWRF 497
WIWTO 6
Glossary
EWRF Enable when
receiving from
DWRF Disable when
receiving from
WIWTO When interacted
with transmit on
ED Elevator direction
Triggers all programmed and labeled to make troubleshooting easier.
When setting up the door lock devices, leave a spare copy of each next to the elevator floor it
belongs on. If you have to remove the door for any reason, the door lock device will disappear.
Sequencers and triggers set up properly
How the buttons, mutator zone and player counters should look when set up properly without
anything around them.