Hi everyone. I’m actually student in a Game Design School in France and begginner with UE4. We have a technical challenge, we need to make a copy of MarioKart (Nintendo 64) using UE4.
I need to create a skid system wich is really important in MarioKart but I have no idea how to make it with blueprint and the wheeled vehicle. Any idea ? I have a good knowledge of Unity but I’m beginner with UE4.
Hi, this is a topic that can and probably should involve many different answers. Probably, this requires ALOT of tweaking to get it right. I will cover two of the things you should look at:
1:If I remember correctly the Drag Coefficient and the MOI inside the VehicleMovement for your vehicle can be of interest. Have a look at this tutorial by Epic. It should give you a good understanding of how to make your car skid!
2: Another thing you probably want to have a look at is physical materials. YOu can apply a physical material to the ground underneath the cart. This will allow you to dynamically change how slippery the surface should be.
So basically: Have the physical material set to something normal, when you, through the controller input, use the “Skid” button you will dynamically adjust the physical material to become more slippery.