Well I think I’m getting closer to what you want, the loop you’re using is just cycling through the array you made and changing the mesh associated with that instance repeatedly until it finishes. So that’s why it always turns up the last mesh in the array.
So you just want to expose a bunch of variables in the details panel of the master blueprint? Then have other blue prints look to this one for how to configure themselves in their construction scripts? Or inversely make arrays from objects of class(chair_type_1) and configure them in the construction script of the master blueprint?
This is how its set up right now let me know if I’m getting closer. XD

