I’m new to UEFN, coming from Unity and After Effects.
I have an fridge object a colleague created and placed it on my island. I added an animation for the fridge door opening and another animation for it closing. I then added a button to trigger the opening animation. That button also enables a second button that triggers the closing animation. Each button also disables itself “On interact” so there is only one button active.
This all works fine, but I have some workflow questions:
-
Is my two button, two animation approach to opening and closing the fridge door the best implementation?
-
I want to duplicate this fridge including the buttons and how they trigger the animations. Is there an easy way to do that? Selecting them all and CTRL+D copies all the parts but the buttons don’t trigger then animations. I was hoping there’s a “make prefab” option somehow. Or at least create a “preset” for the animations a la After Effects.
Thanks!