Create a displacement map from texture graph.

Before I say anything I should say Im a major newbie learning the engine and everything associated. I’ve been interested in creating my own textures especially with the new Texture Graph stuff they added with 5.4

Anyways, I followedthis tutorial and the texture works fine for what it is. But I would like to learn how to add displacement to it so the bricks stick out when I apply it to a mesh.

I’ve enabled and entered into the console
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
and tried to just straight convert the texture to grayscale, invert it, and use that output as a displacement map but basically nothing happens to the material when I do that. There are some bumps here and there but nothing like what I am trying to accomplish.

Is there a way to do this? Either through the texture graph or otherwise.