Hey guys, my overall goal here is to create a workflow to be able to generate roads in UE that manipulate the terrain using splines imported from another design software.
I’ve followed a tutorial to be able to import splines in UE from a csv file. This allows me to easily update/refresh the spline alignment by updating and reimporting the csv file.
Now I need to figure out how to use this custom csv spline and combine it with the Landscape_CustomBrush_Landmass_River_C blueprint.
Here’s what the imported spline looks like
And an example of the Landmass plugin river blueprint looks like
I’d love to eventually also be able to create custom Landscape_CustomBrush_Landmass_C splines using this technique as well.
I’m new to blueprints so I’d love to get some advice on how to do this, please. Or if it’s actually possible? From what I’ve seen this seems to be the best solution for fast iterations because it’s non-destructive. Is there a better workflow out there?
I thought the blueprint ‘Editor Apply Spline’ would be a solution, but from research and testing this doesn’t seem to work anymore in the newer versions of UE.
Cheers!