create a control menu

Hello everyone,

I’m new to UE5 and I would like to allow the player to choose in game their own key to control their character.

For example, to make his character jump, I would like him to configure (from a setting menu) which key is associated with this action (like space).

I’m currently using the keyboards events but I don’t see how it would be possible to modify them in game

Key Selectors help with receiving input. You can add them to any widget. And you cab use their events to retrieve the selected key in order to change settings.

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