Create A Camera That Rotates Around A Mesh / Selected Mesh

Pretty sweet stuff! While I’m not at my original computer to work on the BP, I’ll try to offer some advice. Is that car a skeletal mesh or just a static mesh. If it’s a skeletal mesh, you can try to attach the Spring arm to the appropriate join on the skeletal mesh. If it’s a static mesh, then you may need to try and hard code in a position for the entire Spring arm Camera pair to go to.