Create a C++ subclass of an existing UMG.UserWidget

I have created a C++ class which inherits from UserWidget and used this class to reparent blueprint of an existing UMG.UserWidget but… is it possible to create a C++ subclass of an existing UMG.UserWidget?

On this tutorial, Creating new UWidgets in C++ · ben🌱ui, mentions it but he doesn’t say how to do it.

As in inheritance?
No, a C++ class cannot inherit from a Blueprint class.
There is the “nativification” of Blueprints, so if you use that to generate C++ code for a Blueprint, you may able to then subclass that generated code (Never tried it, should work in theory…)