Create a Boolean condition where character is not moving (Without Velocity)

I am trying to create a Boolean conditon when the character doesn’t move it will say Yes and No if the character move. But I am unable to do that without the help of velocity, this is a system I’m trying to make because when I press shift my FOV will still change even if I don’t move.

I think the event tick is just resseting the timeline.

Try not to use event tick, and instead from the event IA_Sprint,
output pin Started > Do Once > Play Timeline
output pin Completed > Reset Do Once > Reverse Timeline
This will depend on your IA_Sprint input type whether it Hold or just Pressed.

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Sorry, I have very little blueprint experience so based on what you said this is what I made and it still didn’t fix the issue, the FOV isn’t even changing

Try with this one:


The issue still persist, If I don’t move and press Shift the FOV will still increase

Why you don’t want to check velocity?it”s convenient


Try to add a boolean in your IA_Movement

And use that boolean branch just after Started in your IA_Sprint.