I am trying to create a Boolean conditon when the character doesn’t move it will say Yes and No if the character move. But I am unable to do that without the help of velocity, this is a system I’m trying to make because when I press shift my FOV will still change even if I don’t move.
I think the event tick is just resseting the timeline.
Try not to use event tick, and instead from the event IA_Sprint,
output pin Started > Do Once > Play Timeline
output pin Completed > Reset Do Once > Reverse Timeline
This will depend on your IA_Sprint input type whether it Hold or just Pressed.
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Sorry, I have very little blueprint experience so based on what you said this is what I made and it still didn’t fix the issue, the FOV isn’t even changing
Why you don’t want to check velocity?it”s convenient