I am 100% new to unreal, and I am trying to implement a bonus hit location when farming for resources (wood, rocks, dirt, sand etc). I want it so that when i start hitting the resource model a random “hit spot” (an indicator) will randomly appear on a certain area of the resource model, and it will add extra 5% resource to inventory if hit within a certain random time (1-2 seconds), they ot will not register until resurce model is hit 2 more times
You can also look into “Sockets” to mark pre-defined spots on a static mesh, or you can use scene components, or colliders within your blueprint to mark off these areas.