After switching from Unity to Unreal about a year ago, i started learning Unreal by converting blueprints to c++, because i wanted to code in unreal like i did in unity. I learned so much in that process, figured out so many things. And i really want to share that knowledge, so that other may have an easier start in my now favorite engine, unreal. And this is why i created a Youtube channel, i just want to share my knowledge and experience with tthe unreal community.
Recently i started a new series on my channel, which creates a basic endless runner from scratch in c++ . It will use blueprints were it’s necessary, but the ground work and most functionality is done in c++. So i hope you guys will enjoy it.
Here is the link to the playlist:
And when i started this channel i created a Blueprints to c++ series , where i show how to convert basic blueprints to c++, explain UProperties, UFunctions and many more things in depth. Here is the link to that playlist:
I will continue with this series eventually once the endless runner is done, and i have so much more planned , to cover more c++ beginner stuff, and other gameplay series. Here is the link to my channel:
So i would really love to see you around on my channel. I am really doing this for the community. I know how hard it was to change from unity to unreal. I am so glad i switched engines and I am so happy with unreal now, it was the best decision ever. I am still in the process of learning a lot more stuff and i really want to share all that knowledge with you guys . So see you hopefully around