DasMatze
(DasMatze)
April 25, 2014, 11:36am
12
After redoing everything and adding more to it, I finally have a stable game with 15 holes available (I need ideas for the other three). If you like to test it, please send me a private message.
Readme:
Execute PureMinigolf\Binaries\Win64\PureMinigolf.exe
Controls:
Action - Mouse and Keyboard - XBox 360 Gamepad
Aim - Mouse - Left Stick (rough control) or Right Stick (fine control)
Main Menu Selection - Left Mouse Button - A
Shoot - Space - A
Toggle Leaderboard - Tab - B
Toggle Free Camera - F - Y
Toggle Crosshair - R - X
Easy Mode Power Up - E - Right Trigger
Easy Mode Power Down - Q - Left Trigger
Zoom In - Mouse Wheel Up - DPad Up
Zoom Out - Mouse Wheel Down - DPad Down
Move Camera Up - Shift + Mouse Wheel Up -DPad Right
Move Camera Down - Shift + Mouse Wheel Down - DPad Left
Comments:
The “Main Menu” is obviously quickly made for this preview build.
The Physics have been completely redone and are unrealistic but they fit the game.
There are only 15 holes right now. Hole 17 is Hole 15, I need simple, yet challenging ideas for the Holes 15 and 16. #18 is in progress.
There are not much track-side details.
The foliage is just a test.
Disabling the Out of Bounds option may cause the gameplay to be weird.
Only three of four local players are available in this version as I was too lazy to add the last one.
There are only two sounds so far.
The gameplay camera has no collision right now otherwise the railing of the track would cause it to zoom in so far that you can’t see anything else other than the ball.
The ball and club models and textures are placeholders, so are the HUD elements.