Any attempt to package a project results in the error:
“MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for E:\My Documents\Downloads\Unreal\Source\451\Build\UnrealEngine-4.5.1-release\Engine\Binaries\Win64 with wildcard CrashReportClient.exe and exclusions”
Hello, I’m using the 4.5.1 version and there is the file CrashReportClient.exe in my win64 folder in binaries. Don’t know if it’s a problem with the github version but with the launcher one there is no missing file.
Thanks for bringing this to our attention. I was able to reproduce this internally and have submitted it to our tracking system (UE-5317) for further investigation. As long as you are still able to package a project through the lanucher, this issue will be resolved in a future update to the engine.
Hi, I am having the same problem every time I build a project with UE4. I installed Visual Studio, but I am not having any luck building the CrashReportClient.exe file in it. How exactly do I go about it?