Hello there, I have a problem with my anim BP. I’m trying to introduce animation layers to my blueprint to make my work easier for additive animations. I’m simply using the additive animation pose with bone (modify) transform feature in the layer. The animation layer is then used in the main animation graph. It’s compiled without any issue and without any problem. However, when I try to mess with some values in the blueprint after sometime the blueprint crashes the editor. I removed the layer and introduced it back and saved it without a problem and when i restarted the editor I can still save the blueprint but whenever I compile the anim BP it crashes. What could be the problem here?