Crashing when trying to load a level

Hello, when I try to load to a new level my game crash with this error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038

UnrealEditor_Foliage!AInstancedFoliageActor::DetectFoliageTypeChangeAndUpdate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\InstancedFoliage.cpp:4920]
UnrealEditor_Foliage!AInstancedFoliageActor::OnPostWorldInitialization() [D:\build\++UE5\Sync\Engine\Source\Runtime\Foliage\Private\InstancedFoliage.cpp:4909]
UnrealEditor_Foliage!TBaseUObjectMethodDelegateInstance<0,AInstancedFoliageActor,void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
UnrealEditor_Engine!TMulticastDelegate<void __cdecl(UWorld *,UWorld::InitializationValues),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967]
UnrealEditor_Engine!UWorld::InitWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1900]
UnrealEditor_Engine!FSeamlessTravelHandler::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:7193]
UnrealEditor_Engine!UEngine::TickWorldTravel() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13555]
UnrealEditor_Engine!UGameEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1820]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

It seems to be related to foliage but I don’t have any on my levels

did you fix this ?