Crashing when re-targeting the TTP FPS Anim Blue print

I have tried to re-target the animation blue prints to my custom skeletal mesh, and when it all copies over the engine crashes before I can save. Any fixes for this?

-which engine version do you use?
-post your log file -> project-saved-logs-the file which gets generated right after the crash
-make sure to post your problem on answerhub: https://answers.unrealengine/index.html :slight_smile: