Basically, I use a BP class to manage the levels that should be loaded/visible at certain times, but it crashes when it should load another.
What really bugs me is that the log just stops being written at this point, so I’m clueless as to what is happening.
I suspect it’s something other than the ‘Load Level Instance’ function that’s causing the crash, but is there an alternative to relying on the log to find it out? I’m trying manual solutions changing my code and stuff, but none has effectively worked so far.
More context on the levels: they all have NPCs that are generated at runtime and this might be the reason to the crash (since there’s always at least one), since it even crashed on an empty dummy level.
Thanks in advance for any help!