Crashing upon load

Hey there-

I tried to clone my project, but now the clone and the original are both crashing. I had an FMOD plugin installed, maybe that has something to do with it?

Here are my crash logs:

LoginId:1c6122fe433f29c643737792e111d71b
EpicAccountId:7592933f1b91432ba0f2727cb1d42e5b

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038

UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_FMODStudioEditor!FFMODAssetBuilder::ProcessBanks() [C:\jk\workspace\Build__2.1__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODAssetBuilder.cpp:51]
UE4Editor_FMODStudioEditor!FFMODStudioEditorModule::ReloadBanks() [C:\jk\workspace\Build__2.1__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:1236]
UE4Editor_FMODStudioEditor!FFMODStudioEditorModule::ProcessBanks() [C:\jk\workspace\Build__2.1__Unreal_Win\integrations\UE4\temp\FMODStudio\HostProject\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp:387]
UE4Editor_FMODStudioEditor!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,<lambda_b89097783886ec9b87f132c6787c1a3c> >::ExecuteIfSafe() [C:\Data\UE4\Unreal Engine\4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
UE4Editor_AssetRegistry
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Any help would be appreciated!!