I keep getting random crashes when trying to play in the editor.
They can happen anytime from first launch to after an hour of work.
Been getting 10+ crashes daily, really big problem here happening for a few different projects.
I’ve read this post reporting it to be a bug that should have been fixed in this version?
No custom FBX models in play at the time of the crash, nothing referencing actors to do with those models either.
Crash throws up this error:
-
MachineId:6E35DD3240D9E879F22D238ED4DC65A7
EpicAccountId:ccd825d30c9b4cd5b092f011d3d97f3fUnknown exception - code 00000001
(first/second chance not available)Assertion failed:
IsRotationNormalized()
[File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\core\public\math\TransformVectorized.h]
[Line: 1142]KERNELBASE + 42141 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597688 bytes
UE4Editor_Core + 1479058 bytes
UE4Editor_Engine + 8273190 bytes
UE4Editor_Engine + 7940095 bytes
UE4Editor_Engine + 8257699 bytes
UE4Editor_Engine + 8224931 bytes
UE4Editor_Engine + 1
335816 bytes
UE4Editor_Engine + 5596693 bytes
UE4Editor_Engine + 5626972 bytes
UE4Editor_UnrealEd + 1803906 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]