I new in unreal engine and has started to learn couple of days ago. The engine has been crashing a lot. Here is my laptop configuration
Processor: Intel Core i5 7300HQ
Ram: 8 GB
Graphics: Nvidia Gforce GTX 1050
Here’s the crash log. I hope someone will help me to fix this problem
Log file open, 10/25/19 14:40:28
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: MyProject
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.070885
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-8386587
LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i5-7300HQ CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 630
LogInit: Compiled (64-bit): Aug 31 2019 02:04:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal Engine/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.VSync:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:981] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:981] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.10.25-08.40.28:981] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.10.25-08.40.28:981] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:981] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.10.25-08.40.28:981] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.25-08.40.28:982] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.10.25-08.40.28:983] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.10.25-08.40.28:983] 0]LogInit: Selected Device Profile: [Windows]
[2019.10.25-08.40.28:983] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.10.25-08.40.28:985] 0]LogHAL: Display: Platform has ~ 8 GB [8465387520 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.10.25-08.40.28:985] 0]LogInit: Going up to parent DeviceProfile ]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2019.10.25-08.40.28:987] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2019.10.25-08.40.28:987] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2019.10.25-08.40.28:987] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:987] 0]LogInit: Computer: DESKTOP-T549K6Q
[2019.10.25-08.40.28:987] 0]LogInit: User: faisa
[2019.10.25-08.40.28:987] 0]LogInit: CPU Page size=4096, Cores=4
[2019.10.25-08.40.28:987] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.10.25-08.40.28:987] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.10.25-08.40.28:987] 0]LogMemory: Platform Memory Stats for Windows
[2019.10.25-08.40.28:987] 0]LogMemory: Process Physical Memory: 99.61 MB used, 99.61 MB peak
[2019.10.25-08.40.28:987] 0]LogMemory: Process Virtual Memory: 98.37 MB used, 98.37 MB peak
[2019.10.25-08.40.28:987] 0]LogMemory: Physical Memory: 3870.46 MB used, 4202.76 MB free, 8073.22 MB total
[2019.10.25-08.40.28:987] 0]LogMemory: Virtual Memory: 4653.87 MB used, 134213072.00 MB free, 134217728.00 MB total
[2019.10.25-08.40.28:989] 0]LogWindows: WindowsPlatformFeatures enabled
[2019.10.25-08.40.29:009] 0]LogInit: Using OS detected language (en-US).
[2019.10.25-08.40.29:009] 0]LogInit: Using OS detected locale (en-US).
[2019.10.25-08.40.29:010] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.10.25-08.40.29:194] 0]LogInit: Setting process to per monitor DPI aware
[2019.10.25-08.40.29:227] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.10.25-08.40.29:227] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.25-08.40.29:408] 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.25-08.40.29:408] 0]LogD3D11RHI: D3D11 adapters:
[2019.10.25-08.40.29:495] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050’ (Feature Level 11_0)
[2019.10.25-08.40.29:495] 0]LogD3D11RHI: 4021/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.10.25-08.40.29:508] 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 630’ (Feature Level 11_0)
[2019.10.25-08.40.29:508] 0]LogD3D11RHI: 128/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2019.10.25-08.40.29:511] 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.10.25-08.40.29:511] 0]LogD3D11RHI: 0/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.10.25-08.40.29:511] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.10.25-08.40.29:542] 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.10.25-08.40.29:543] 0]LogD3D11RHI: GPU DeviceId: 0x1c8d (for the marketing name, search the web for “GPU Device Id”)
[2019.10.25-08.40.29:543] 0]LogWindows: EnumDisplayDevices:
[2019.10.25-08.40.29:543] 0]LogWindows: 0. ‘Intel(R) HD Graphics 630’ (P:1 D:1)
[2019.10.25-08.40.29:543] 0]LogWindows: 1. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2019.10.25-08.40.29:543] 0]LogWindows: 2. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2019.10.25-08.40.29:544] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2019.10.25-08.40.29:544] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050
[2019.10.25-08.40.29:544] 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2019.10.25-08.40.29:544] 0]LogD3D11RHI: Driver Date: Unknown
[2019.10.25-08.40.29:544] 0]LogRHI: Texture pool is 2814 MB (70% of 4021 MB)
[2019.10.25-08.40.29:595] 0]LogD3D11RHI: Async texture creation enabled
[2019.10.25-08.40.29:618] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.10.25-08.40.29:980] 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.10.25-08.40.29:987] 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.10.25-08.40.29:995] 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.10.25-08.40.30:002] 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.10.25-08.40.30:011] 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.10.25-08.40.30:019] 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.10.25-08.40.30:027] 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.10.25-08.40.30:035] 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.10.25-08.40.30:039] 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.10.25-08.40.30:073] 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.10.25-08.40.30:097] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.10.25-08.40.30:097] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.10.25-08.40.30:116] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.10.25-08.40.30:116] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.10.25-08.40.30:124] 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2019.10.25-08.40.30:133] 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2019.10.25-08.40.30:141] 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2019.10.25-08.40.30:149] 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2019.10.25-08.40.30:171] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.10.25-08.40.30:171] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.10.25-08.40.30:171] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.10.25-08.40.30:178] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.10.25-08.40.30:218] 0]LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (C:/Users/faisa/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/328/).
[2019.10.25-08.40.30:218] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/faisa/AppData/Local/Temp/UnrealShaderWorkingDir/72C45F5D4269E312E338A3B031167788/’.
[2019.10.25-08.40.30:219] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2019.10.25-08.40.30:219] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2019.10.25-08.40.30:219] 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.10.25-08.40.30:852] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Loaded boot cache 0.05s 73MB C:/Users/faisa/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/faisa/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/faisa/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/faisa/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:914] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.10.25-08.40.30:914] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.10.25-08.40.30:914] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:915] 0]LogDerivedDataCache: Using Local data cache path C:/Users/faisa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.10.25-08.40.30:915] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.10.25-08.40.30:915] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:939] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.10.25-08.40.30:941] 0]LogSlate: Using FreeType 2.6.0
[2019.10.25-08.40.30:942] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.10.25-08.40.30:994] 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2019.10.25-08.40.31:244] 0]LogInit: Selected Device Profile: [Windows]
[2019.10.25-08.40.31:387] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.10.25-08.40.31:387] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.10.25-08.40.31:387] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.10.25-08.40.31:387] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.10.25-08.40.31:387] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.10.25-08.40.31:398] 0]LogNetVersion: MyProject 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2896792207)
[2019.10.25-08.40.31:815] 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.052920 seconds
[2019.10.25-08.40.31:821] 0]LogUObjectArray: 43444 objects as part of root set at end of initial load.
[2019.10.25-08.40.31:821] 0]LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool.
[2019.10.25-08.40.31:821] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.25-08.40.32:602] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.10.25-08.40.32:605] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.10.25-08.40.32:655] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:655] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:656] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:657] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:732] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.10.25-08.40.32:836] 0]LogOcInput: OculusInput pre-init called
[2019.10.25-08.40.32:843] 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2019.10.25-08.40.32:843] 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2019.10.25-08.40.32:909] 0]LogEngine: Initializing Engine…
[2019.10.25-08.40.32:910] 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.25-08.40.32:911] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2019.10.25-08.40.33:140] 0]LogInit: Initializing FReadOnlyCVARCache
[2019.10.25-08.40.33:150] 0]LogAIModule: Creating AISystem for world Untitled
[2019.10.25-08.40.33:174] 0]LogInit: XAudio2 using ‘Speakers (Conexant SmartAudio HD)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.10.25-08.40.33:441] 0]LogInit: FAudioDevice initialized.
[2019.10.25-08.40.33:441] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.10.25-08.40.33:591] 0]LogDerivedDataCache: Saved boot cache 0.15s 73MB C:/Users/faisa/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.10.25-08.40.33:622] 0]LogInit: Texture streaming: Enabled
[2019.10.25-08.40.33:640] 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.10.25-08.40.33:684] 0]LogInit: Transaction tracking system initialized
[2019.10.25-08.40.33:706] 0]BlueprintLog: New page: Editor Load
[2019.10.25-08.40.33:761] 0]LocalizationService: Localization service is disabled
[2019.10.25-08.40.33:976] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Content/’ took 0.00s
[2019.10.25-08.40.33:976] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.10.25-08.40.33:976] 0]LogCook: Display: Mobile HDR setting 1
[2019.10.25-08.40.34:131] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.34:131] 0]Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.10.25-08.40.34:131] 0]LightingResults: New page: Lighting Build
[2019.10.25-08.40.34:133] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2019.10.25-08.40.34:133] 0]MapCheck: New page: Map Check
[2019.10.25-08.40.34:134] 0]LightingResults: New page: Lighting Build
[2019.10.25-08.40.34:159] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2019.10.25-08.40.34:234] 0]LogAIModule: Creating AISystem for world Untitled_1
[2019.10.25-08.40.34:239] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.10.25-08.40.34:266] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2019.10.25-08.40.34:267] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.10.25-08.40.34:267] 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.119ms to complete.
[2019.10.25-08.40.34:267] 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.135
[2019.10.25-08.40.34:389] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:397] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:406] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:413] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:418] 0]LogCollectionManager: Loaded 0 collections in 0.001109 seconds
[2019.10.25-08.40.34:422] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Collections/’ took 0.00s
[2019.10.25-08.40.34:422] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Content/Developers/faisa/Collections/’ took 0.00s
[2019.10.25-08.40.34:422] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Content/Collections/’ took 0.00s
[2019.10.25-08.40.34:422] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2019.10.25-08.40.34:430] 0]LogContentBrowser: Native class hierarchy populated in 0.0082 seconds. Added 2863 classes and 680 folders.
[2019.10.25-08.40.34:435] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2019.10.25-08.40.34:463] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.10.25-08.40.34:468] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2019.10.25-08.40.34:482] 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2019.10.25-08.40.34:484] 0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2019.10.25-08.40.34:490] 0]LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2019.10.25-08.40.34:558] 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2019.10.25-08.40.34:682] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.10.25-08.40.34:682] 0]LogLoad: (Engine Initialization) Total time: 6.49 seconds
[2019.10.25-08.40.34:682] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2019.10.25-08.40.34:733] 0]LogAssetRegistry: Asset discovery search completed in 3.7399 seconds
[2019.10.25-08.40.34:738] 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
[2019.10.25-08.40.34:738] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000081 seconds (updated 0 objects)
[2019.10.25-08.40.34:740] 0]LogContentStreaming: Texture pool size now 1000 MB
[2019.10.25-08.40.37:857] 85]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.10.25-08.40.39:413] 86]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2019.10.25-08.40.39:436] 86]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/faisa/Desktop/Jami Vai - Copy/61FPXkwcPiL.jpg)
[2019.10.25-08.40.39:442] 86]LogTexture: Display: Building textures: 61FPXkwcPiL (BGRA8, 333X500)
[2019.10.25-08.40.39:485] 86]LogSlate: Took 0.000396 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2019.10.25-08.40.44:688][229]LogAssetEditorManager: Opening Asset editor for Material /Game/wall.wall
[2019.10.25-08.40.44:693][229]LogMaterial: Display: Missing cached shader map for material wall, compiling.
[2019.10.25-08.40.44:992][229]LogMaterial: Display: Missing cached shader map for material wall, compiling.
[2019.10.25-08.40.45:046][229]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 21
[2019.10.25-08.40.45:046][229]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 20
[2019.10.25-08.40.45:046][229]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 19
[2019.10.25-08.40.45:046][229]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2019.10.25-08.40.45:569][239]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 18
[2019.10.25-08.40.45:646][239]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 17
[2019.10.25-08.40.45:977][245]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 16
[2019.10.25-08.40.46:026][246]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 15
[2019.10.25-08.40.46:358][250]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 14
[2019.10.25-08.40.46:373][251]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 13
[2019.10.25-08.40.46:529][252]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 12
[2019.10.25-08.40.46:743][255]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 11
[2019.10.25-08.40.46:781][255]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 10
[2019.10.25-08.40.47:218][262]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 9
[2019.10.25-08.40.47:230][262]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 8
[2019.10.25-08.40.47:679][268]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 7
[2019.10.25-08.40.48:310][272]LogMaterial: Display: Missing cached shader map for material wall, compiling.
[2019.10.25-08.40.48:380][272]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
[2019.10.25-08.40.48:438][272]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
[2019.10.25-08.40.49:092][290]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 25
[2019.10.25-08.40.49:499][300]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 24
[2019.10.25-08.40.49:723][304]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 23
[2019.10.25-08.40.51:641][352]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 22
[2019.10.25-08.40.51:745][354]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 21
[2019.10.25-08.40.51:878][357]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 20
[2019.10.25-08.40.54:937][431]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 19
[2019.10.25-08.40.54:974][431]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 18
[2019.10.25-08.40.55:094][436]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 17
[2019.10.25-08.40.55:857][451]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 16
[2019.10.25-08.40.56:243][451]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2019.10.25-08.40.56:243][451]LogD3D11RHI: [Aftermath] GDynamicRHI=000001EEAE0900C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2019.10.25-08.40.56:243][451]LogWindows: Windows GetLastError: The operation completed successfully. (0)