Crashing problem while editing material

I new in unreal engine and has started to learn couple of days ago. The engine has been crashing a lot. Here is my laptop configuration
Processor: Intel Core i5 7300HQ
Ram: 8 GB
Graphics: Nvidia Gforce GTX 1050

Here’s the crash log. I hope someone will help me to fix this problem

Log file open, 10/25/19 14:40:28
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: MyProject
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.070885
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-8386587
LogInit: Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-8386587+++UE4+Release-4.23
LogInit: Net CL: 8386587
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i5-7300HQ CPU @ 2.50GHz, GPU: Intel(R) HD Graphics 630
LogInit: Compiled (64-bit): Aug 31 2019 02:04:44
LogInit: Compiled with Visual C++: 19.16.27030.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/Unreal Engine/UE_4.23/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.VSync:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:979] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:981] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:981] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.10.25-08.40.28:981] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.10.25-08.40.28:981] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:981] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.10.25-08.40.28:981] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.25-08.40.28:982] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.25-08.40.28:982] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.10.25-08.40.28:982] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.10.25-08.40.28:983] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.10.25-08.40.28:983] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.10.25-08.40.28:983] 0]LogInit: Selected Device Profile: [Windows]
[2019.10.25-08.40.28:983] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.10.25-08.40.28:985] 0]LogHAL: Display: Platform has ~ 8 GB [8465387520 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.10.25-08.40.28:985] 0]LogInit: Going up to parent DeviceProfile ]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.10.25-08.40.28:985] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:985] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Scalability.ini]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.10.25-08.40.28:986] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2019.10.25-08.40.28:987] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2019.10.25-08.40.28:987] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2019.10.25-08.40.28:987] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini]
[2019.10.25-08.40.28:987] 0]LogInit: Computer: DESKTOP-T549K6Q
[2019.10.25-08.40.28:987] 0]LogInit: User: faisa
[2019.10.25-08.40.28:987] 0]LogInit: CPU Page size=4096, Cores=4
[2019.10.25-08.40.28:987] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.10.25-08.40.28:987] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.10.25-08.40.28:987] 0]LogMemory: Platform Memory Stats for Windows
[2019.10.25-08.40.28:987] 0]LogMemory: Process Physical Memory: 99.61 MB used, 99.61 MB peak
[2019.10.25-08.40.28:987] 0]LogMemory: Process Virtual Memory: 98.37 MB used, 98.37 MB peak
[2019.10.25-08.40.28:987] 0]LogMemory: Physical Memory: 3870.46 MB used, 4202.76 MB free, 8073.22 MB total
[2019.10.25-08.40.28:987] 0]LogMemory: Virtual Memory: 4653.87 MB used, 134213072.00 MB free, 134217728.00 MB total
[2019.10.25-08.40.28:989] 0]LogWindows: WindowsPlatformFeatures enabled
[2019.10.25-08.40.29:009] 0]LogInit: Using OS detected language (en-US).
[2019.10.25-08.40.29:009] 0]LogInit: Using OS detected locale (en-US).
[2019.10.25-08.40.29:010] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.10.25-08.40.29:194] 0]LogInit: Setting process to per monitor DPI aware
[2019.10.25-08.40.29:227] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.10.25-08.40.29:227] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.25-08.40.29:408] 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.25-08.40.29:408] 0]LogD3D11RHI: D3D11 adapters:
[2019.10.25-08.40.29:495] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1050’ (Feature Level 11_0)
[2019.10.25-08.40.29:495] 0]LogD3D11RHI: 4021/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.10.25-08.40.29:508] 0]LogD3D11RHI: 1. ‘Intel(R) HD Graphics 630’ (Feature Level 11_0)
[2019.10.25-08.40.29:508] 0]LogD3D11RHI: 128/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2019.10.25-08.40.29:511] 0]LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.10.25-08.40.29:511] 0]LogD3D11RHI: 0/0/4036 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.10.25-08.40.29:511] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.10.25-08.40.29:542] 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.10.25-08.40.29:543] 0]LogD3D11RHI: GPU DeviceId: 0x1c8d (for the marketing name, search the web for “GPU Device Id”)
[2019.10.25-08.40.29:543] 0]LogWindows: EnumDisplayDevices:
[2019.10.25-08.40.29:543] 0]LogWindows: 0. ‘Intel(R) HD Graphics 630’ (P:1 D:1)
[2019.10.25-08.40.29:543] 0]LogWindows: 1. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2019.10.25-08.40.29:543] 0]LogWindows: 2. ‘Intel(R) HD Graphics 630’ (P:0 D:0)
[2019.10.25-08.40.29:544] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2019.10.25-08.40.29:544] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050
[2019.10.25-08.40.29:544] 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2019.10.25-08.40.29:544] 0]LogD3D11RHI: Driver Date: Unknown
[2019.10.25-08.40.29:544] 0]LogRHI: Texture pool is 2814 MB (70% of 4021 MB)
[2019.10.25-08.40.29:595] 0]LogD3D11RHI: Async texture creation enabled
[2019.10.25-08.40.29:618] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.10.25-08.40.29:980] 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.10.25-08.40.29:987] 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.10.25-08.40.29:995] 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.10.25-08.40.30:002] 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.10.25-08.40.30:011] 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.10.25-08.40.30:019] 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.10.25-08.40.30:027] 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.10.25-08.40.30:035] 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.10.25-08.40.30:039] 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.10.25-08.40.30:071] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.10.25-08.40.30:073] 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.10.25-08.40.30:097] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.10.25-08.40.30:097] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.10.25-08.40.30:116] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.10.25-08.40.30:116] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.10.25-08.40.30:124] 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2019.10.25-08.40.30:133] 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2019.10.25-08.40.30:141] 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2019.10.25-08.40.30:149] 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2019.10.25-08.40.30:171] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.10.25-08.40.30:171] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.10.25-08.40.30:171] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.10.25-08.40.30:178] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.10.25-08.40.30:218] 0]LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (C:/Users/faisa/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/328/).
[2019.10.25-08.40.30:218] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/faisa/AppData/Local/Temp/UnrealShaderWorkingDir/72C45F5D4269E312E338A3B031167788/’.
[2019.10.25-08.40.30:219] 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2019.10.25-08.40.30:219] 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2019.10.25-08.40.30:219] 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.10.25-08.40.30:852] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Loaded boot cache 0.05s 73MB C:/Users/faisa/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/faisa/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/faisa/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/faisa/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.10.25-08.40.30:902] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:914] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.10.25-08.40.30:914] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.10.25-08.40.30:914] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:915] 0]LogDerivedDataCache: Using Local data cache path C:/Users/faisa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.10.25-08.40.30:915] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.10.25-08.40.30:915] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.10.25-08.40.30:939] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.10.25-08.40.30:941] 0]LogSlate: Using FreeType 2.6.0
[2019.10.25-08.40.30:942] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.10.25-08.40.30:994] 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2019.10.25-08.40.31:244] 0]LogInit: Selected Device Profile: [Windows]
[2019.10.25-08.40.31:387] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.10.25-08.40.31:387] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.10.25-08.40.31:387] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.10.25-08.40.31:387] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.10.25-08.40.31:387] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.10.25-08.40.31:398] 0]LogNetVersion: MyProject 1.0.0, NetCL: 8386587, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2896792207)
[2019.10.25-08.40.31:815] 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.052920 seconds
[2019.10.25-08.40.31:821] 0]LogUObjectArray: 43444 objects as part of root set at end of initial load.
[2019.10.25-08.40.31:821] 0]LogUObjectAllocator: 7548648 out of 0 bytes used by permanent object pool.
[2019.10.25-08.40.31:821] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.25-08.40.32:602] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.10.25-08.40.32:605] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.10.25-08.40.32:655] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:655] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:656] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:657] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.32:732] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.10.25-08.40.32:836] 0]LogOcInput: OculusInput pre-init called
[2019.10.25-08.40.32:843] 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2019.10.25-08.40.32:843] 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2019.10.25-08.40.32:909] 0]LogEngine: Initializing Engine…
[2019.10.25-08.40.32:910] 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.25-08.40.32:911] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2019.10.25-08.40.33:140] 0]LogInit: Initializing FReadOnlyCVARCache
[2019.10.25-08.40.33:150] 0]LogAIModule: Creating AISystem for world Untitled
[2019.10.25-08.40.33:174] 0]LogInit: XAudio2 using ‘Speakers (Conexant SmartAudio HD)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.10.25-08.40.33:441] 0]LogInit: FAudioDevice initialized.
[2019.10.25-08.40.33:441] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.10.25-08.40.33:591] 0]LogDerivedDataCache: Saved boot cache 0.15s 73MB C:/Users/faisa/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc.
[2019.10.25-08.40.33:622] 0]LogInit: Texture streaming: Enabled
[2019.10.25-08.40.33:640] 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.10.25-08.40.33:684] 0]LogInit: Transaction tracking system initialized
[2019.10.25-08.40.33:706] 0]BlueprintLog: New page: Editor Load
[2019.10.25-08.40.33:761] 0]LocalizationService: Localization service is disabled
[2019.10.25-08.40.33:976] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Content/’ took 0.00s
[2019.10.25-08.40.33:976] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.10.25-08.40.33:976] 0]LogCook: Display: Mobile HDR setting 1
[2019.10.25-08.40.34:131] 0]SourceControl: Source control is disabled
[2019.10.25-08.40.34:131] 0]Cmd: MAP LOAD FILE="…/…/…/Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.10.25-08.40.34:131] 0]LightingResults: New page: Lighting Build
[2019.10.25-08.40.34:133] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2019.10.25-08.40.34:133] 0]MapCheck: New page: Map Check
[2019.10.25-08.40.34:134] 0]LightingResults: New page: Lighting Build
[2019.10.25-08.40.34:159] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2019.10.25-08.40.34:234] 0]LogAIModule: Creating AISystem for world Untitled_1
[2019.10.25-08.40.34:239] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.10.25-08.40.34:266] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2019.10.25-08.40.34:267] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.10.25-08.40.34:267] 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.119ms to complete.
[2019.10.25-08.40.34:267] 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.135
[2019.10.25-08.40.34:389] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:397] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:406] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:413] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.10.25-08.40.34:418] 0]LogCollectionManager: Loaded 0 collections in 0.001109 seconds
[2019.10.25-08.40.34:422] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Saved/Collections/’ took 0.00s
[2019.10.25-08.40.34:422] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Content/Developers/faisa/Collections/’ took 0.00s
[2019.10.25-08.40.34:422] 0]LogFileCache: Scanning file cache for directory ‘C:/Users/faisa/Documents/Unreal Projects/MyProject/Content/Collections/’ took 0.00s
[2019.10.25-08.40.34:422] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2019.10.25-08.40.34:430] 0]LogContentBrowser: Native class hierarchy populated in 0.0082 seconds. Added 2863 classes and 680 folders.
[2019.10.25-08.40.34:435] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2019.10.25-08.40.34:463] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.10.25-08.40.34:468] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2019.10.25-08.40.34:482] 0]LogSlate: Took 0.000145 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2019.10.25-08.40.34:484] 0]LogSlate: Took 0.000143 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2019.10.25-08.40.34:490] 0]LogSlate: Took 0.000199 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2019.10.25-08.40.34:558] 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2019.10.25-08.40.34:682] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.10.25-08.40.34:682] 0]LogLoad: (Engine Initialization) Total time: 6.49 seconds
[2019.10.25-08.40.34:682] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2019.10.25-08.40.34:733] 0]LogAssetRegistry: Asset discovery search completed in 3.7399 seconds
[2019.10.25-08.40.34:738] 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
[2019.10.25-08.40.34:738] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000081 seconds (updated 0 objects)
[2019.10.25-08.40.34:740] 0]LogContentStreaming: Texture pool size now 1000 MB
[2019.10.25-08.40.37:857] 85]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2019.10.25-08.40.39:413] 86]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2019.10.25-08.40.39:436] 86]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:/Users/faisa/Desktop/Jami Vai - Copy/61FPXkwcPiL.jpg)
[2019.10.25-08.40.39:442] 86]LogTexture: Display: Building textures: 61FPXkwcPiL (BGRA8, 333X500)
[2019.10.25-08.40.39:485] 86]LogSlate: Took 0.000396 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2019.10.25-08.40.44:688][229]LogAssetEditorManager: Opening Asset editor for Material /Game/wall.wall
[2019.10.25-08.40.44:693][229]LogMaterial: Display: Missing cached shader map for material wall, compiling.
[2019.10.25-08.40.44:992][229]LogMaterial: Display: Missing cached shader map for material wall, compiling.
[2019.10.25-08.40.45:046][229]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 21
[2019.10.25-08.40.45:046][229]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 20
[2019.10.25-08.40.45:046][229]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 19
[2019.10.25-08.40.45:046][229]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
[2019.10.25-08.40.45:569][239]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 18
[2019.10.25-08.40.45:646][239]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 17
[2019.10.25-08.40.45:977][245]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 16
[2019.10.25-08.40.46:026][246]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 15
[2019.10.25-08.40.46:358][250]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 14
[2019.10.25-08.40.46:373][251]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 13
[2019.10.25-08.40.46:529][252]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 12
[2019.10.25-08.40.46:743][255]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 11
[2019.10.25-08.40.46:781][255]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 10
[2019.10.25-08.40.47:218][262]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 9
[2019.10.25-08.40.47:230][262]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 8
[2019.10.25-08.40.47:679][268]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 7
[2019.10.25-08.40.48:310][272]LogMaterial: Display: Missing cached shader map for material wall, compiling.
[2019.10.25-08.40.48:380][272]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
[2019.10.25-08.40.48:438][272]LogMaterial: Display: Missing cached shader map for material FMatExpressionPreview MaterialExpressionTextureSample_0, compiling.
[2019.10.25-08.40.49:092][290]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 25
[2019.10.25-08.40.49:499][300]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 24
[2019.10.25-08.40.49:723][304]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 23
[2019.10.25-08.40.51:641][352]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 22
[2019.10.25-08.40.51:745][354]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 21
[2019.10.25-08.40.51:878][357]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 20
[2019.10.25-08.40.54:937][431]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 19
[2019.10.25-08.40.54:974][431]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 18
[2019.10.25-08.40.55:094][436]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 17
[2019.10.25-08.40.55:857][451]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 16
[2019.10.25-08.40.56:243][451]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2019.10.25-08.40.56:243][451]LogD3D11RHI: [Aftermath] GDynamicRHI=000001EEAE0900C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2019.10.25-08.40.56:243][451]LogWindows: Windows GetLastError: The operation completed successfully. (0)

In the Geforce Control Panel make sure that it is set to use the Nvidia graphics card for everything, by default Windows will try to assign the Nvidia GPU or the Intel GPU and it does a bad job. Also, power settings on a laptop can affect performance, if you’re working off battery then the software might be throttled.