My project is a top down space shooter game. The camera stays above the character so the world “moves” around the character and to give the feel of forward movement I have created a script that first fills a sphere collider around the player with 100 “star” actors. Then during movement, a star that triggers ActorEndOverlap is destroyed and a new one is created on in front of the player depending on the way the pawn is facing. This script complies and works just fine. Tested for quite a bit. The problem is, when I connect the Event ActorEndOverlap to the main body of the script, I cannot open the Viewport anymore. When I try, UE crashes to desktop. I have linked to the blueprint using the blueprint pastebin website. Let me know if a screen shot would be better.
Currently I can break the connection, do my edits in viewport, then reconnect. Do-able workaround but figured I report it.
[Starfield BP(http://blueprintue.com/blueprint/8ns67p2h/)][1]
Edit: Figured a screenshot might be better.
Edit 2: The “Neg” node is just a function that takes a float in, multiplies it by -1.0 and returns that. Just makes my BP a little less cluttered. Tried it without that function and still crashes.