my unreal engine is crashing every time I press “play” on a level other than “FirstPersonExampleMap” (which works when I press play.) The textures also seem to be kind of broken every time I reload UE. I’ve tried making a blank level, and that also crashes on play. It’s a c++ project with blueprint code added on top, but I can’t imagine the c++ having anything to do with it since I only modified some of the properties of the FirstPersonCharacter in the c++, and that was a while back (and it still worked). Does anyone have a solution?
ok, I found the file once it crashed again (in documents, the unreal projects folder was empty, probably because I installed unreal engine on my D drive.) I clicked on the thing where it lead me to the crash directory. I THINK I found the log file you’re talking about, but it contains too many characters to be posted here. I’ll upload it to mediafire so you can download it, but if you don’t want to trust a random file on the internet I understand. Tell me if there’s a specific part you’re looking for:
ok, so… I got it working? I discovered something. Remember how I said it worked if I pressed play in firstpersonexamplemap, but not in any other level? I think I changed the specific actors variables at some time in the past. if I replace the one in firstpersonexamplemap with a default first person character, it crashes. I got the other levels working by copy pasting the one in firstpersonexamplemap, so now it works. I would like to find out what went wrong, because now I know there is a fundamental thing wrong with the blueprint, but if it works I guess I’m fine for now. thank you for your help and patience.
Could you try changing the DefaultPawn class to anything other than the FirstPersonCharacter, and see if that solves the crash? In the default shooter character’s BeginPlay function, SetHiddenInGame is called, which is probably causing the crash.
What blueprint? If this is a C++ project, then the FirstPersonCharacter is written in C++. Also, it’s really hard to crash the engine with Blueprints.