Hello been trying to figuer out this crash.
Updating went fine, but i get a crash when i try to run a PiE or Standalone (Dedicated Server do not seem afected).
Am at a lose on where to start on this one.
Thanks for any advice.
Hello been trying to figuer out this crash.
Updating went fine, but i get a crash when i try to run a PiE or Standalone (Dedicated Server do not seem afected).
Am at a lose on where to start on this one.
Thanks for any advice.
Ok i seem to have resolved this issue now.
Seem to be related to my pre 4.8 implementation of some Game Mode methods.
Way it told me it was problem with APEX i have no idea. :?
me got also a crash iin 4.8.1 at this APEX_DestructiblePROFILE_x64.dll
and the physics do chaos after klick play, the level look compleate wrong.
Yep me too, get crash on 'play from ’ in ed. Worked before update. I am not happy…
Faulting application name: UE4Editor.exe, version: 4.8.0.0, time stamp: 0x558c9394
Faulting module name: APEX_DestructiblePROFILE_x64.dll, version: 0.0.0.0, time stamp: 0x55536b49
Exception code: 0xc0000005
Fault offset: 0x000000000003ee45
Faulting process id: 0x5d4
Faulting application start time: 0x01d0b113c08a5398
Faulting application path: D:\Program Files\Epic Games\UnrealTournamentEditor\Engine\Binaries\Win64\UE4Editor.exe
Faulting module path: D:\Program Files\Epic Games\UnrealTournamentEditor\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013\APEX_DestructiblePROFILE_x64.dll
Report Id: 52e606d0-1d07-11e5-aa59-001aa0e266cf
Unhandled exception at 0x000007FED50FEE45 (APEX_DestructiblePROFILE_x64.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
I am also getting this error.
Same error to me as well.
I almost have this misleading error message when i try to access something in the constructor of a function, e.g when I try to create an object in the constructor and then for example try to use this object in the Tick() function. Somewhere I had read about this in the documentation.