I don’t know what the error is but the editor keep crashing if i change the code from
AScrollerGameHUD::AScrollerGameHUD()
{
ConstructorHelpers::FClassFinder<UMainMenuWidget> WidgetAsset(TEXT("WidgetBlueprint'/Game/HUD/MainMenu.MainMenu_C'"));
if (WidgetAsset.Succeeded())
{
WidgetClass = WidgetAsset.Class;
}
if (WidgetClass)
{
MainMenuWidget = CreateWidget<UMainMenuWidget>(GetWorld(), WidgetClass);
if (MainMenuWidget)
{
MainMenuWidget->AddToViewport();
}
}
}
To this:
AScrollerGameHUD::AScrollerGameHUD()
{
this->CreateMainMenu();
}
void AScrollerGameHUD::CreateMainMenu()
{
ConstructorHelpers::FClassFinder<UMainMenuWidget> WidgetAsset(TEXT("WidgetBlueprint'/Game/HUD/MainMenu.MainMenu_C'"));
if (WidgetAsset.Succeeded())
{
WidgetClass = WidgetAsset.Class;
}
if (WidgetClass)
{
MainMenuWidget = CreateWidget<UMainMenuWidget>(GetWorld(), WidgetClass);
if (MainMenuWidget)
{
MainMenuWidget->AddToViewport();
}
}
}
Can i ask why?
PS: I want to have a system that has the possibility to change the player hud from main menu -> gameplay hud -> death screen.
So i though that having 3 function that creates each one of those widget and then call them when necessary was a good idea. Maybe i’m wrong. Pretty new to UE4 and C++ coding.