Crashing during level change

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!AActor::ForceNetUpdate() + 129 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:1438]
UE4Editor_Engine!AMatineeActor::CheckPriorityRefresh() + 218 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\interpolation.cpp:1714]
UE4Editor_Engine!FTimerUnifiedDelegate::Execute() + 571 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\public\timermanager.h:38]
UE4Editor_Engine!FTimerManager::Tick() + 250 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\timermanager.cpp:515]
UE4Editor_Engine!UWorld::Tick() + 3872 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\leveltick.cpp:1156]
UE4Editor_Engine!UGameEngine::Tick() + 1453 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameengine.cpp:830]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi lobohotpants,

Does the level you are changing to have a navmesh volume? Does this occur on a clean project with no additional content? Additionally, can you post your dxdiag and crash logs along with any steps you are taking that reproduce this? You can find your crash logs at \Unreal Projects\PROJECTNAME\saved\logs.

Does this Level Crash if you start it directly? Or only if you change the Level? How are you changing the Level? Did you set any bools in the GameMode like “seamless travel”? Are you sure that every Pointer/Reference in your Level is not Null when using it? Are you maybe trying to use a PlayerCharacter or PlayerState before the Engine Spawned it?

Hi lobohotpants,

We haven’t heard from you in quite some time. I am marking this as answered for tracking purposes. If you are still experiencing this error, please respond with the requested information.