After editing a class in C++ and compiling, unreal engine crashes. Once this happens Unreal Engine crashes every time I try to open my project. This has happened to multiple projects. Is there any way to recover a project once this happens?
Apparently, I’m making a bad call, but once it crashes on compile there’s no going back to fix it.
Application version 4.8.3-0
… built from changelist 2634408
OS version 10.10.5.20263
Running 1 x64 processors
Exception was " SEGV_MAPERR at 0x0"
Source context from “”
AMyActor::PostInitProperties() Address = 0x14670a607 [/Users//Documents/Programming/Unreal Projects/Vertex3/Source/Vertex3/MyActor.cpp, line 143] [in UE4Editor-Vertex3-2334.dylib]
FObjectInitializer::PostConstructInit() Address = 0x103c75090 (filename not found) [in UE4Editor-CoreUObject.dylib]
FObjectInitializer::~FObjectInitializer() Address = 0x103c7445d (filename not found) [in UE4Editor-CoreUObject.dylib]
UClass::CreateDefaultObject() Address = 0x103a3d2f3 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x103c56bca (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x103b46757 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseMulticastDelegate::Broadcast() const Address = 0x10316f510 (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x1033ab89f (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x10901014f (filename not found) [in UE4Editor-Projects.dylib]
FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x1090257d1 (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x10308895a (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10306cd01 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10307c2e4 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10308c583 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x1032154ae (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff8c8a8e92 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8b5b305a (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8b5b2fd7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8b5b03ed (filename not found) [in libsystem_pthread.dylib]