Hello, I am working on an Architectural Project. It’s my first time, I might not know the basic things of how unreal engine works or responds to my project needs. So I am following a tutorial, which made me convert 90% of my meshes to nanite, I was working on DirectX 11 and changed it to DirectX 12. When I reopen my project, some of the meshes do not load and I get these errors in the message log.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/B/8J/FL1B4GHD6P8KE8D3W8LB3T’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
The summary for the package ‘/Game/Megascans/Surfaces/Arabescato_Marble_Brick_Tiles_uismcjsl/MI_Arabescato_Marble_Brick_Tiles_uismcjsl_4K_Inst2_Inst’ is invalid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/6/2W/TZUJVLB2X1WSTMLTFTASM6’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/6/LS/KQPVRFB07UX9OW1ALYZVZ6’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/C/FY/5MFF5GGLX8XFBNWLXLH53G’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/MainProject/HouseMesh/HouseDesignMapNew_House001_pasted__polySurface48_005’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/2/1L/VMAFI6K5RAPR81CFOUFOFY’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
The summary for the package ‘/Game/Megascans/Surfaces/Terracotta_Marble_qkrjm1p0/MI_Terracotta_Marble_qkrjm1p0_4K2_Inst’ is invalid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/MainProject/HouseMesh/HouseDesignMapNew_House001_pasted__polySurface48_006’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/0/IE/NDD5TVEG4TJ6999V9W9OC1’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/1/XV/T3LF21QWQ0Z49KYLPWSG70’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/ExternalActors/HouseDesignMapNew/B/3W/S4LLBU1D5S36SZYKY2NLYV’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
Unable to load package ‘/Game/MainProject/HouseMesh/HouseDesignMapNew_House001_pasted__polySurface48’. The end of package tag is not valid. Check that the file is of the expected type and not corrupted.
The summary for the package ‘/Game/MainProject/HouseMesh/HouseDesignMapNew_House001_pasted__polySurface48_002’ is invalid. Check that the file is of the expected type and not corrupted.
I tried to locate these meshes and It crashed. No idea how to solve this, so I restarted the project again but this time tried exporting and reimporting it in the default map instead of loading my main project map. But just as I scroll down in the content browser looking for the affected meshes it crashes again, and this is the crash report.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\Array.cpp] [Line: 8] Trying to resize TArray to an invalid size of 3252397215
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
No Idea how to solve this. I don’t know what TArray is. I just hope someone helps me with this.