Hi Everyone,
Having an issue with crashing due to ray-tracing resources. Just to get it out of the way, my NVIDIA drivers for my RTX 3060 are up-to-date. See the snippet from the Log:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00007ffa21f978a0
0x00007ffa017838a0 UnrealEditor-D3D12RHI.dll!SetRayTracingShaderResources() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:5150]
0x00007ffa017ce822 UnrealEditor-D3D12RHI.dll!SetRayTracingHitGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:5590]
0x00007ffa01794844 UnrealEditor-D3D12RHI.dll!ParallelForImpl::ParallelForInternal<<lambda_0085b916c1a1e1bb8894864610095aac>,<lambda_9b4ed8bb31d9d6006146d9df24a8810d>,
FD3D12CommandContext::RHISetRayTracingBindings’::2'::FTaskContext>'::
2’::FParallelExecutor::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:342]
0x00007ffa0179e8d4 UnrealEditor-D3D12RHI.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_69ccf007b4b26af76db95edd890d00b5>,0>::CallAndMove() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ffa35febbbc UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:656]
0x00007ffa35feb99b UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:162]
0x00007ffa35fcdb48 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:361]
0x00007ffa3600e762 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:402]
0x00007ffa35fdbab0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_0a548c7e497de3cc77a9e48080e1524f>,void __cdecl(void)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ffa3617130b UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:67]
0x00007ffa36723a52 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ffa3671b860 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffaa1d67614 KERNEL32.DLL!UnknownFunction []
0x00007ffaa1ea26a1 ntdll.dll!UnknownFunction []
Crash in runnable thread Foreground Worker #1