"Crashing" chaos vehicle car makes it go all over the place

I’m working with a car using Chaos Vehicle and whenever I run into collision objects it acts as if its the lightest thing known to man and “flies around”

Is there any parameters that prevent it from being so light (setting aside setting the mass higher because it does not do anything)?

Have you generated collision mesh after you imported the model or it is the default mesh?
Try generating a single convex hull collision mesh on the car body.

Mesh already has a single convex hull generated, tried messing with a bunch of other parameters but I can’t seem to find anything to prevent the light physics.

Wanna quickly mention I’m relatively new to UE5, so this is entirely new to me haha.

hi, have you found a solution yet? also looking for a solution here.