Crashing at start up on iMac m1 HELP!

Hi, I just intalled it and I can’t launch it. Itcrashes and I get this:

Library/Application Support/Epic/UnrealEngine/Common/Zen/Data/logs/zenserver.log

and then I get this:

LoginId:00f28819b84899789ef70fbd1222c0a7
EpicAccountId:6c411c198188464c9a713eba09414d85

Fatal error: [File:./Developer/DerivedDataCache/Private/DerivedDataBackends.cpp] [Line: 201] Unable to use default cache graph ‘InstalledDerivedDataBackendGraph’ because there are no writable nodes available.

UE::DerivedData::FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x108fad644 (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::DerivedData::Private::FDerivedDataCache::FDerivedDataCache() Address = 0x108fc42bc (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::DerivedData::Private::CreateCache(FDerivedDataCacheInterface**) Address = 0x108f8b1dc (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::DerivedData::Private::FDerivedDataCacheModule::CreateCacheOnce() Address = 0x108f8df74 (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
UE::DerivedData::GetCache() Address = 0x108f8deb8 (filename not found) [in UnrealEditor-DerivedDataCache.dylib]
FEngineLoop::PreInitPreStartupScreen(char16_t const*) Address = 0x10277447c (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10276b144 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x102785364 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x1067d89c4 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18cbb5f80 (filename not found) [in Foundation]
Unknown() Address = 0x18b9aaf94 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18b9a5d34 (filename not found) [in libsystem_pthread.dylib]