Please upload the callstack that you see when the editor crashes.
Something happened between last night when I closed ue4 and this morning when I went to open up my project. Everytime I try to open my project up, it crashes at 52%. Heres the error log
link text
What’s a callstack?
LoginId:####
EpicAccountId:####
You do not have any debugging symbols required to display the callstack for this crash.
Not sure what this means…
The message that pops up when the engine crashes, it should say at the bottom quit
and send and restart
.
You need to go to the launcher, click the arrow next to launch under the engine version and then click option, then you need to set the circled box to true:
Thank you very much for your help! This is what I got
Assertion failed: InPos <= Size [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 623]
Attempted to seek past the end of file (117078/351), file: C:/Users/Sean/Documents/Unreal Projects/Plastic 4.12/Content/Plastic/Maps/lvl2.umap. The file is most likely corrupt.
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Core!FArchiveFileReaderGeneric::Seek() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:624]
UE4Editor_AssetRegistry!FPackageReader::ReadAssetRegistryData() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\assetregistry\private\packagereader.cpp:155]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:829]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:579]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
Hi DarkInigma,
This crash has been documented as UE-23119 where the resolution was to add an indicator that a specific asset causing the crash has become corrupt. Note the line in the message above: C:/Users/Sean/Documents/Unreal Projects/Plastic 4.12/Content/Plastic/Maps/lvl2.umap. The file is most likely corrupt.
There are a couple of things you can try to recover your project.
- Open the DefaultEngine.ini and change the default map to none. Then open your Project from the launcher and it should open a blank map. Then try opening an earlier saved map from your Saved folder in your Project Folder.
- Delete the DerivedDataCache folder from the install directory of the version of UE4 that you are currently using (UE4.15) if this alone fails, try deleting your intermediate and config folders from your Project Folder.
.