Hey guys,
We have been having a problem with one of our project once its converted to 4.12, the project works fine in 4.10 and 4.11 with no modifications. But when we convert it to 4.12 the editor crashes on lunch, this also happens when we migrate the files to an existing 4.12 project. This is a blueprint project.
The critical problem in the crash log is this:
[2016.06.21-13.55.05:347][626]LogWindows:Error: === Critical error: ===
Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102]
Detaching from existing linker for D:/OneDrive//Products/UE4/RTS_Building_Template_X 4.12/Content/RTS_Builder_Template/Blueprints/BuildingActors/BP_MasterBuilding2.uasset while object ObjectProperty /Engine/Transient.TRASHCLASS_BP_MasterBuilding2_34:ObjectProperty_108 needs loaded
Any help would be appropriated.
EDIT
Work around here: Editor Crash on Startup (Asseration Failed:UOBJECT) - Blueprint - Epic Developer Community Forums
Thanks