My MachineID for logs:
MachineId:F0042523A64FEA0F892E9CAF543ABDFA!EpicAccountId:127d03f342bc42358a5ea17a9ba453e6
I’m under the impression that UE4 is a AAA engine, yet my workflow requires me to backup my entire project every 30 minutes or so. Just now I failed to do that and I lost the last 8 hours of work because despite cycling out my backups, deleting intermediate and saved files, verifying the engine, it seems to be completely unable to load anything from the last 8 hours - despite there being no compile errors until the crash happens.
It’s completely reasonable that the engine would have a problem compiling a blueprint, but that should not prevent the editor from opening. It creates a chick-egg scenario when there is a problem with a BP but the user can’t actually do anything about it and the in-game compiler/mapcheck shows nothing wrong with it.
As of now, I’ve submitted 211 crash reports for the same two types of crashes in not even 30 days.
Hang: Loading halts at 93% for eternity
Crash1: Upon Load, crash. Provide useless information
For this I try to cycle backups. If I am lucky then I can roll back a blueprint to a different timestamp. Occasionally this works once but then I quit and reload to check again - and it will crash.
Crash2: Engine Crash every ~30 minutes or less. See screenshot timestamps of crashlogs
At this point I’m happy to submit the broken project to Epic staff if anyone is up to look at it, and I can include all the backups from today but I seriously don’t know what to do when I can’t even get into the editor to begin with.
Is there anything I can do other than continue to submit crash logs?