Well… it would be really nice to have a build of UE4 where the editor wouldn’t crash on a dayly basis Just saying… it crashes every day since 4.8, and it seems to get worse in every new build. Sometimes it really sucks, as it would crash when hitting the save button… yea, nice one.
Also, in 4.8, I had to rewrite all the localization data, because for some reason you had to change the old system and it would not know the old data (and import from my old *.po file didn’t work). That was a nice one, too.
But well… without these dayly crashs and restructuring with data loss, it’s a good engine so far.