I have been waiting for Unreal Engine 4.25 to finally release in order to update my game for the App Store per Apple’s new storyboard requirements. I am having trouble getting the new storyboard feature to work inside UE4.25 and I was wondering if anybody was successful. I have tried both methods Unreal offers being the static launch image option that is converted into a storyboard by Unreal Engine and the experimental option of creating a storyboard in Xcode and placing it according to the updated documentation steps listed here:
I am using a remote build on windows for a blueprint only project and have been successful up until now. When packaged and tested in TestFlight, my application crashes on launch screen.
Can anyone help?