Everytime I want to load in a Metahuman into my scene or even open it’s blueprint the engine crashes and gives me this:
Fatal error: LoginId:378ce8154f6037839e64b0ab4fe23699
EpicAccountId:0d48011a90624c55a78e2a7ae7c9ad16
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 429]
Shader compilation failures are Fatal.
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I’m using UE 5.4.1