Crashes when starting a project

when I launch a project, the project crashes and gives an error, please help me solve it. Version 5.3

screenshot of the error would be helpful

Hello, I also encountered your problem. You found a solution with this version. Thank you for telling me

i dont have screenshots
when the project starts, it starts, but reaches 90% and an error appears.

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Assertion failed: ReaderPos + Num <= ReaderSize [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Serialization\BufferReader.h] [Line: 52]

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_MeshDescription
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_MeshBuilder
UnrealEditor_MeshBuilder
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

is this specific to this project or any new unreal project?

нет, в этом проекте воспользовался modeling tool и сделал export из Skeletal mesh в Statick Mesh. Это вызвало ошибку

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