Crashes when running

Hey Guys,

i wanted to start with UE5.2.1. After i tried to start it, it instantly chrashes.

It was from the first try, never was running.

Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHICore\Public\RHICoreShader.h] [Line: 161] Uniform buffer bound to slot 1 is not what the shader expected: Bound : Uniform Buffer[FIndirectLightingCacheUniformParameters] with Hash[0x041d0905] Expected : Uniform Buffer[LandscapeParameters] with Hash[0x040d0408] Shader Name : Layout CB Size : 272 Layout Num Resources : 6 Resource Types : 5 5 5 8 8 8

UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

like after just creating from template and it crashes without opening? or

Hey there @wei890902! Welcome to the community! This seems to be stemming from a possible environmental issue graphically or a shader caching issue. Does this crash before you get to create a project, or while launching a project?