crashes when normal map import on Mac M4 Pro

Hi everybody!

My name is Till and I’m mainly a sound and music guy and therefore pretty much a noob in Unreal Engine and 3D in general. Also this is my first posting in this community. So forgive me if I posted this to the wrong category or something like that. Here to learn! :slight_smile:

My issue:
I’m using Unreal Editor 5.5.4 on a Mac M4 Pro chip and everything worked like a charm until I started importing material textures. It instantly crashed on me and after trying out around I found out that it crashes every single time when I import normal maps, no matter the size….

My specs:
Mac mini M4 Pro
64GB RAM
MacOs Sequioa 15.3.1 (24D70)

My approaches so far:

  • Tried turning it off and on again
  • Installed and tested on an older UE version (5.4.4)
  • Reinstalled and ran X-Code in case any components were not initially installed
  • Disconnected 2 of my 3 monitor displays
  • Used different kind of textures and normal maps from different companies
  • One forum (the only post I could find with the exact error) proposed the following solution: „Just go to Plugin and uncheck Oodle Network and Oodle Texture“ which led to me not being able to open my project at all without crashing…

My questions:
What could this issue be?
Are there any settings I should change in general when working on Mac M4?

Big thanks in advance to everybody!
Best,
Till