Was getting ready to release an app on gearVR, and suddenly one of my levels won’t load in the Editor!! When i try to load the scene it crashes immediately, my last backup is from last week so im kind of in panic. Here is the error log:
MachineId:21F1F0F24CAAF01B661960B0380A74BE
EpicAccountId:17abd4fadc3c4ffab1940f02b9b68eaf
Access violation - code c0000005 (first/second chance not available)
UE4Editor_Engine!ADirectionalLight::PostLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\light.cpp:259]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:726]
UE4Editor_CoreUObject!EndLoad() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1424]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1143]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1258]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:695]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:782]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:852]
UE4Editor_ContentBrowser!ContentBrowserUtils::LoadAssetsIfNeeded() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:335]
UE4Editor_ContentBrowser!SAssetView::CanOpenContextMenu() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\sassetview.cpp:3371]
UE4Editor_ContentBrowser!SAssetView::OnGetContextMenuContent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\contentbrowser\private\sassetview.cpp:3298]
UE4Editor_ContentBrowser!TMemberFunctionCaller (__cdecl SAssetView::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl >::ApplyAfter_ExplicitReturnType,TMemberFunctionCaller (__cdecl SAssetView::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TSharedPtr __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TBaseDelegate >::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor_Slate!STableViewBase::OnRightMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\views\stableviewbase.cpp:765]
UE4Editor_ContentBrowser!SListView >::Private_OnItemRightClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\public\widgets\views\slistview.h:674]
UE4Editor_ContentBrowser!STableRow >::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\public\widgets\views\stablerow.h:477]
UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4572]
UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4563]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4947]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4923]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1427]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1732]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:697]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:619]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2611]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll