Here is the report, sorry i cant figure out how to make it a spoiler os something of that sort.
MachineId:
EpicAccountId:
Assertion failed: IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements [File:d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\UObject/NameTypes.h] [Line: 349]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Core!FName::GetDisplayNameEntry() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:874]
UE4Editor_Core!FName::ToString() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\uobject\unrealnames.cpp:880]
UE4Editor_UnrealEd!UCookOnTheFlyServer::Cache() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:672]
UE4Editor_UnrealEd!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2090]
UE4Editor_UnrealEd!UCookOnTheFlyServer::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:770]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:17]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1195]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:371]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2859]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll